<Feat Id="1002" Name="Sleeper Hold" Type="Combat">
  <description>By maintaining a grapple hold on your opponent, you can cause it to lose consciousness.</description>
  <prerequisites>Greater Grapple, base attack bonus +8.</prerequisites>
  <prerequisite_feats>
  </prerequisite_feats>
  <benefit>You must declare that you are using this feat before you make a combat maneuver check to maintain a grapple (thus a failed check to maintain the grapple ruins the attempt). If you maintain a grapple for a number of consecutive rounds equal to your opponents Constitution bonus (minimum 1 round), you can attempt to knock out your opponent. The victim must succeed at a Fortitude save (DC 10 + 12 your character level + your Str modifier) or else it falls unconscious for 1d4 rounds. Each successive round you attempt this, the target takes a cumulative -1 penalty on its saving throw. When you use this feat, you take an additional -2 penalty to your AC. Creatures that are immune to bleed damage, stunning, or critical hits are immune to this ability.</benefit>
  <normal>
  </normal>
  <special>
  </special>
  <source>Dragon Empires Primer</source>
  <teamwork>0</teamwork>
  <critical>0</critical>
  <grit>0</grit>
  <style>0</style>
  <performance>0</performance>
  <racial>0</racial>
  <companion_familiar>0</companion_familiar>
  <race_name>
  </race_name>
  <note>
  </note>
  <goal>
  </goal>
  <completion_benefit>
  </completion_benefit>
  <multiples>0</multiples>
  <suggested_traits>
  </suggested_traits>
</Feat>